actor Quint : ClassBase
{
Player.ScoreIcon "C_0KD0X"
player.displayname "Quint"
player.soundclass "quintc"
player.startitem "QuintBusterBoss"
player.startitem "SakugarneBoss"
player.startitem "BackToTheAmmo",3
States
{
Spawn:
QUIN A 0
QUIN B 1
QUIN A 1
Goto Spawn+2
See:
QUIN BBBBBCCCCCDDDDDEEEEE 1
Goto Spawn
Missile:
QUIN FFFFF 1 A_JumpIfInventory("QuintYesPogo",1,"MeleeAir")
QUIN G 4
goto Spawn
Melee:
QUIN X 0 A_JumpIfInventory("QuintIsAir",1,"MeleeAir")
QUIN X 1 A_JumpIfInventory("QuintDive",1,"MeleeCombo")
loop
MeleeAir:
QUIN Y 1 A_JumpIfInventory("QuintNoPogo",1,"Spawn")
wait
MeleeCombo:
QUIN XY 6
goto Melee
ClassPainPogo:
QUIN "#" 0 A_SpawnItemEx("DelayPainFX")
QUIN "#" 0 A_JumpIfInventory("QuintIsAir",1,"MeleeAir")
goto Melee
ClassPain:
QUIN H 0 A_JumpIfInventory("QuintYesPogo",1,"ClassPainPogo")
goto PainContinue
DeathFix:
QUIN H 0
goto DeathContinue
ClassDeath:
QUIN H 1
goto MegaDeathEnd
}
}