actor Turboman : ClassBase
{
Player.ScoreIcon "C_07H0X"
player.displayname "Turboman"
player.soundclass "turbomanc"
player.startitem "ScorchWheelBoss"
player.startitem "Petrol", 28

player.startitem "NoiseCrushWeakness2", 1

player.startitem "NoiseCrushWeakness", 1
player.startitem "QuickBoomerangWeakness", 1
player.startitem "NeedleCannonWeakness", 1
player.startitem "YamatoSpearWeakness", 1
player.startitem "TornadoBlowWeakness", 1
player.startitem "ScrewCrusherWeakness", 1
States
{
Spawn:
TURB A 0
TURB I 1
TURB A 1 A_JumpIfInventory("TurboCar",1,"Car")
TURB A 0 A_TakeInventory("NoCar",999)
Goto Spawn+2
See:
TURB A 0 A_TakeInventory("NoCar",999)
TURB IJIJ 5
Goto Spawn
Missile:
TURB F 1
TURB A 0 A_JumpIfInventory("TurboCar",1,"Car")
TURB FFFF 1 A_JumpIfInventory("TurboCar",1,"Car")
TURB G 4
goto Spawn
Car:
TURB B 5
TURB A 0 A_JumpIfInventory("NoCar",1,"Spawn")
TURB C 5
TURB A 0 A_JumpIfInventory("NoCar",1,"Spawn")
TURB D 5
TURB A 0 A_JumpIfInventory("NoCar",1,"Spawn")
TURB E 5
goto Car
ClassPain:
TURB H 0
goto PainContinue
DeathFix:
TURB H 0
goto DeathContinue
ClassDeath:
TURB H 1
goto MegaDeathEnd
}
}