actor Cloudman : SturdyClassBase
{
Player.ScoreIcon "C_07D0X"
player.startitem "SturdyHealthBar"
player.displayname "Cloudman"
player.soundclass "cloudmanc"
player.startitem "ThunderBoltBoss"
player.startitem "RainAmmo", 28
player.startitem "FlightItem"
player.forwardmove 0.6, 0.6
player.sidemove 0.58, 0.58
gravity 0.4

player.startitem "DangerWrapWeakness2", 1

player.startitem "HyperBombWeakness", 1
player.startitem "BubbleLeadWeakness", 1
player.startitem "DrillBombWeakness", 1
player.startitem "NapalmBombWeakness", 1
player.startitem "DangerWrapWeakness", 1
player.startitem "FlashBombWeakness", 1
player.startitem "RemoteMineWeakness", 1
player.startitem "LaserTridentWeakness", 1
player.startitem "BalladeCrackerWeakness", 1

States
{
Spawn:
CLOM A 0
CLOM B 1
CLOM A 1 A_JumpIfInventory("CloudFireHold",1,"MissileHold")
Goto Spawn+2
See:
CLOM BCDE 5
Goto Spawn
Missile:
CLOM FFFFF 1 A_JumpIfInventory("CloudFireHold",1,"MissileHold")
CLOM GGGG 1
goto Spawn
MissileHold:
CLOM F 2
CLOM F 1 A_JumpIfInventory("CloudFireHold",1,"MissileHold")
goto Missile+4
ClassPain:
CLOM H 0
goto PainContinue
DeathFix:
CLOM H 0
goto DeathContinue
ClassDeath:
CLOM H 1
goto MegaDeathEnd
}
}