actor Centaurman : LightClassBase
{
Player.ScoreIcon "C_06B0X"
player.startitem "LightHealthBar"
player.displayname "Centaurman"
player.soundclass "centaurmanc"
player.startitem "CentaurFlashBoss"
player.startitem "CentaurAmmo", 28
player.startitem "WarpItem"
player.forwardmove 1.0, 1.0
player.sidemove 0.6, 0.6
//Player.AttackZOffset 30
//Player.ViewHeight 50

player.startitem "KnightCrushWeakness2", 1

player.startitem "KnightCrushWeakness", 1
player.startitem "ThunderClawWeakness", 1
States
{
Spawn:
CENT A 0
CENT B 1
CENT A 1
Goto Spawn+2
See:
See:
CENT B 5
CENT C 5 //A_PlaySound("weapon/centaurstomp", 2 , 0.3)
CENT D 5 A_PlaySound("weapon/centaurstomp", CHAN_BODY , 0.3)
CENT E 5 //A_PlaySound("weapon/centaurstomp", 2 , 0.3)
CENT B 0
Goto Spawn+2
Missile:
CENT G 1
CENT G 4 A_JumpIfInventory("CFlashUse",1,"Missile2")
CENT G 4
goto Spawn+2
Missile2:
CENT F 5 A_TakeInventory("CFlashUse")
CENT F 4
goto Spawn+2
ClassPain:
CENT H 0
goto PainContinue
DeathFix:
CENT H 0
goto DeathContinue
ClassDeath:
CENT H 1
goto MegaDeathEnd
}
}