actor Blizzardman : ClassBase
{
Player.ScoreIcon "C_06A0X"
player.displayname "blizzardman"
player.soundclass "blizzardmanc"
player.startitem "BlizzardAttackBoss"
player.startitem "BlizzardAttackerBoss"
player.startitem "BallAmmo", 44
player.forwardmove 0.9, 0.9
player.sidemove 0.78, 0.78

player.startitem "FlameBlastWeakness2", 1

player.startitem "FireStormWeakness", 1
player.startitem "AtomicFireWeakness", 1
player.startitem "PharaohShotWeakness", 1
player.startitem "FlameBlastWeakness", 1
player.startitem "ScorchWheelWeakness", 1
player.startitem "FlameSwordWeakness", 1
player.startitem "WaveBurnerWeakness", 1
player.startitem "MagmaBazookaWeakness", 1
player.startitem "SolarBlazeWeakness", 1
States
{
Spawn:
BLZZ A 0 
BLZZ B 1
BLZZ A 1
BLZZ A 0 A_JumpIfInventory("BlizzardmanFlag",1,"Rolling")
Goto Spawn+2
See:
BLZZ BCDE 5
BLZZ A 0 A_JumpIfInventory("BlizzardmanFlag",1,"Rolling")
Goto Spawn+2
Missile:
BLZZ FFFFF 1 A_JumpIfInventory("BlizzardmanFlag",1,"Rolling")
BLZZ G 4
goto Spawn+2
Rolling:
BALL DEF 1
BALL F 1 A_JumpIfInventory("BlizzardmanFlag",1,"Rolling")
goto spawn+2
ClassPain:
BLZZ H 0
goto PainContinue
DeathFix:
BLZZ H 0
goto DeathContinue
ClassDeath:
BLZZ H 1
goto MegaDeathEnd
}
}