actor Pharaohman : ClassBase
{
Player.ScoreIcon "C_04D0X"
player.displayname "pharaohman"
player.soundclass "pharaohmanc"
player.startitem "AmericanPharoahBoss"//"PharaohShotBoss"

player.startitem "FlashStopperWeakness2", 1

//player.startitem "TimeSlowWeakness", 1
player.startitem "TimeStopperWeakness", 1
player.startitem "GeminiLaserWeakness", 1
player.startitem "FlashStopperWeakness", 1
player.startitem "CrystalEyeWeakness", 1
player.startitem "CentaurFlashWeakness", 1
player.startitem "CopyVisionWeakness", 1
player.startitem "JewelSatelliteWeakness", 1
States
{
Spawn:
PHAR A 0 
PHAR B 1
PHAR A 1
Goto Spawn+2
See:
PHAR BCDE 5
Goto Spawn
Missile:
PHAR A 0 A_JumpIfInventory("PharaohHoverFlag",1,"Hover")
PHAF A 5
PHAR G 4
PHAR A 0 A_JumpIfInventory("PharaohHoverFlag",1,"Hover")
goto Spawn
Hover:
PHAH ABC 5
goto Spawn
ClassPain:
PHAR H 0
goto PainContinue
DeathFix:
PHAR H 0
goto DeathContinue
ClassDeath:
PHAR H 1
goto MegaDeathEnd
}
}