actor Brightman : LightClassBase
{
Player.ScoreIcon "C_04A0X"
player.startitem "LightHealthBar"
player.displayname "brightman"
player.soundclass "brightmanc"
player.startitem "FlashStopperBoss"
player.startitem "FlashStopperClassAmmo", 14
player.startitem "FlashStopperUseItem"

player.startitem "RainFlushWeakness2", 1

player.startitem "BubbleLeadWeakness", 1
player.startitem "HardKnuckleWeakness", 1
player.startitem "RainFlushWeakness", 1
player.startitem "WaterWaveWeakness", 1
player.startitem "WaterBalloonWeakness", 1
States
{
Spawn:
BRIG A 0
BRIG B 1 A_JumpIfInventory("FlashStopperFlag",1,"FlashStopper")
BRIG A 1 A_JumpIfInventory("FlashStopperFlag",1,"FlashStopper")
Goto Spawn+2
See:
BRIG BBBBBCCCCCDDDDDEEEEE 1 A_JumpIfInventory("FlashStopperFlag",1,"FlashStopper")
Goto Spawn
Missile:
BRIG FFFFF 1 A_JumpIfInventory("FlashStopperFlag",1,"FlashStopper")
BRIG GGGG 1 A_JumpIfInventory("FlashStopperFlag",1,"FlashStopper")
goto Spawn
FlashStopper:
BRIG AAII 1 A_JumpIfInventory("EndFlashStopperFlag",1,"Spawn")
loop
ClassPain:
BRIG H 0
goto PainContinue
DeathFix:
BRIG H 0
goto DeathContinue
ClassDeath:
BRIG H 1
goto MegaDeathEnd
}
}