actor Protoman : LightClassBase
{
Player.ScoreIcon "C_00A0X"
player.startitem "LightClassBar"
player.displayname "Protoman"
player.soundclass "protomanc"
player.startitem "ProtoBusterC"
player.startitem "BusterAmmo", 3
player.startitem "CanCopyWeapons"
player.startitem "CanUseItems"

player.startitem "SlideLimitFlag", 500
player.startitem "CopyNerf"

player.forwardmove 0.83, 0.83
player.sidemove 0.805, 0.805
States
{
Spawn:
PROM A 0
PROM B 1
PROM A 1
Goto Spawn+2
See:
PROM BCDE 5
Goto Spawn
Missile:
PROM F 0 A_JumpIfInventory("ProtoSlide",1,"Slide")
PROM FFFFF 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
PROM GGGGG 1 A_JumpIfInventory("ProtoSlide",1,"Slide")
goto Spawn+2
Slide:
PROM Y 20
goto Spawn
ClassPain:
PROM H 0
goto PainContinue
DeathFix:
PROM H 0
goto DeathContinue
ClassDeath:
PROM H 1
goto MegaDeathEnd
}
}