actor Gutsman : HeavyClassBase
{
Player.ScoreIcon "C_01B0X"
player.startitem "HeavyHealthBar"
player.displayname "gutsman"
player.soundclass "gutsmanc"
player.startitem "SuperArmBoss"
player.startitem "GutsArmAmmo", 28
player.forwardmove 0.56, 0.56
player.sidemove 0.54, 0.54
player.startitem "SemiStunArmor"

player.startitem "TimeSlowWeakness2", 1

player.startitem "TimeSlowWeakness", 1
player.startitem "TimeStopperWeakness", 1
//MM3
player.startitem "FlashStopperWeakness", 1
player.startitem "GravityHoldWeakness", 1
player.startitem "CentaurFlashWeakness", 1
player.startitem "CopyVisionWeakness", 1

/*player.startitem "HyperBombWeakness2", 1

player.startitem "HyperBombWeakness", 1
player.startitem "CrashBombWeakness", 1
player.startitem "DrillBombWeakness", 1
player.startitem "NapalmBombWeakness", 1
player.startitem "FlashBombWeakness", 1
player.startitem "DangerWrapWeakness", 1
player.startitem "BalladeCrackerWeakness", 1*/
States
{
Spawn:
GUTS A 0
GUTS A 0 A_JumpIfInventory("SuperArmTemp",1,3)
GUTS B 1
GUTS A -1
GUTS J 1
GUTS F 1
Goto Spawn+5
See:
GUTS B 0 A_JumpIfInventory("SuperArmTemp",1,"SeeSomeRocks")
GUTS BCDE 5
Goto Spawn
SeeSomeRocks:
GUTS JKLM 5
Goto Spawn+4
Missile:
GUTS FG 5
GUTS G 0 A_JumpIfInventory("SuperArmTemp",1,1)
goto Spawn+3
GUTS G 0
goto Spawn+5
ClassPain:
GUTS H 0
goto PainContinue
DeathFix:
GUTS H 0
goto DeathContinue
ClassDeath:
GUTS H 1
goto DeathContinue
}
}