actor FloodMyHudTest : CustomInventory
{
States
{
Pickup:
TNT1 A 0
TNT1 A 0 A_PlaySoundEx("weapon/RollHeal","Weapon")
TNT1 A 0 A_GiveInventory("DocBusterC",1)
TNT1 A 0 A_GiveInventory("DocSpeed105",1)
TNT1 A 0 A_GiveInventory("DocJump110",1)
TNT1 A 0 A_GiveInventory("HomingLockedVision",1)
TNT1 A 0 A_GiveInventory("TenguFlagH",1)
TNT1 A 0 A_GiveInventory("HornetFlagH",1)
TNT1 A 0 A_GiveInventory("PharaohHoverFlag",1)
TNT1 A 0 A_GiveInventory("ProtoJetCounter",5)
TNT1 A 0 A_GiveInventory("ProtoMarineCounter",1)
TNT1 A 0 A_GiveInventory("BassJetCounter",5)
TNT1 A 0 A_GiveInventory("BassMarineCounter",1)
TNT1 A 0 A_GiveInventory("MegamanUpgradeFlag",1)
TNT1 A 0 A_GiveInventory("RushJetCounter",1)
TNT1 A 0 A_GiveInventory("RushMarineCounter",1)
TNT1 A 0 A_GiveInventory("BeatCallCheck",1)
TNT1 A 0 A_GiveInventory("Flashed",1)
TNT1 A 0 A_GiveInventory("BeatSupportActivated",1)
TNT1 A 0 A_GiveInventory("EnergyBalancerActive",1)
TNT1 A 0 A_GiveInventory("BossHealth1",50)
TNT1 A 0 A_GiveInventory("TrioExodiaFlag",1)

TNT1 A 0 A_TakeInventory("StaminaFlag",999)

//TNT1 A 0 A_GiveInventory("",1)
//TNT1 A 0 A_GiveInventory("",1)
stop
}
}

actor TheMegaTestHelper
{
States
{
Spawn:
TNT1 A 1 
TNT1 A 1 A_PlaySoundEx("weapon/RollHeal","Weapon")

TNT1 A 0 A_SpawnItemEx("BlizzardAttackWepCDropped")
TNT1 A 0 A_SpawnItemEx("SparkShockWepCDropped")
TNT1 A 0 A_SpawnItemEx("FireStormWepCDropped")
TNT1 A 0 A_SpawnItemEx("DustCrusherWepCDropped")
TNT1 A 0 A_SpawnItemEx("ThunderBeamWepCDropped")
TNT1 A 0 A_SpawnItemEx("GyroAttackWepCDropped")
TNT1 A 0 A_SpawnItemEx("DiveMissileWepCDropped")
TNT1 A 0 A_SpawnItemEx("SilverTomahawkWepCDropped")
TNT1 A 0 A_SpawnItemEx("MagnetMissileWepCDropped")
TNT1 A 0 A_SpawnItemEx("GeminiLaserWepCDropped")
TNT1 A 0 A_SpawnItemEx("ThunderBoltWepCDropped")
TNT1 A 0 A_SpawnItemEx("FreezeCrackerWepCDropped")
TNT1 A 0 A_SpawnItemEx("NoiseCrushWepCDropped")
TNT1 A 0 A_SpawnItemEx("SearchSnakeWepCDropped")
TNT1 A 0 A_SpawnItemEx("IceWaveWepCDropped")
TNT1 A 0 A_SpawnItemEx("HomingSniperWepCDropped")

TNT1 A 0 A_SpawnItemEx("QuickBoomerangWepCDropped")
TNT1 A 0 A_SpawnItemEx("IceSlasherWepCDropped")
TNT1 A 0 A_SpawnItemEx("WaterWaveWepCDropped")
TNT1 A 0 A_SpawnItemEx("MetalBladeWepCDropped")
TNT1 A 0 A_SpawnItemEx("ScrewCrusherWepCDropped")
TNT1 A 0 A_SpawnItemEx("YamatoSpearWepCDropped")
TNT1 A 0 A_SpawnItemEx("NeedleCannonWepCDropped")
TNT1 A 0 A_SpawnItemEx("WaterBalloonWepCDropped")
TNT1 A 0 A_SpawnItemEx("WaveBurnerWepCDropped")
TNT1 A 0 A_SpawnItemEx("RainbowGalaxyWepCDropped")

TNT1 A 0 A_SpawnItemEx("BubbleLeadWepCDropped")
TNT1 A 0 A_SpawnItemEx("WindStormWepCDropped")
TNT1 A 0 A_SpawnItemEx("CrystalEyeWepCDropped")
TNT1 A 0 A_SpawnItemEx("PowerStoneWepCDropped")
TNT1 A 0 A_SpawnItemEx("RingBoomerangWepCDropped")
TNT1 A 0 A_SpawnItemEx("RollingCutterWepCDropped")
TNT1 A 0 A_SpawnItemEx("ChargeKickWepCDropped")
TNT1 A 0 A_SpawnItemEx("FlameBlastWepCDropped")
TNT1 A 0 A_SpawnItemEx("WildCoilWepCDropped")
TNT1 A 0 A_SpawnItemEx("ShadowBladeWepCDropped")
TNT1 A 0 A_SpawnItemEx("KnightCrushWepCDropped")
TNT1 A 0 A_SpawnItemEx("TopSpinWepCDropped")
TNT1 A 0 A_SpawnItemEx("AirShooterWepCDropped")
TNT1 A 0 A_SpawnItemEx("SlashClawWepCDropped")
TNT1 A 0 A_SpawnItemEx("TornadoHoldWepCDropped")
TNT1 A 0 A_SpawnItemEx("ThunderClawWepCDropped")
TNT1 A 0 A_SpawnItemEx("FlameSwordWepCDropped")
TNT1 A 0 A_SpawnItemEx("MegaBallWepCDropped")
TNT1 A 0 A_SpawnItemEx("OilSliderWepCDropped")
TNT1 A 0 A_SpawnItemEx("TenguBladeWepCDropped")
TNT1 A 0 A_SpawnItemEx("MagicCardWepCDropped")

TNT1 A 0 A_SpawnItemEx("PharaohShotWepCDropped")
TNT1 A 0 A_SpawnItemEx("SuperArmWepCDropped")
TNT1 A 0 A_SpawnItemEx("AtomicFireWepCDropped")
TNT1 A 0 A_SpawnItemEx("HardKnuckleWepCDropped")
TNT1 A 0 A_SpawnItemEx("CrashBombWepCDropped")
TNT1 A 0 A_SpawnItemEx("NapalmBombWepCDropped")
TNT1 A 0 A_SpawnItemEx("HyperBombWepCDropped")
TNT1 A 0 A_SpawnItemEx("DangerWrapWepCDropped")
TNT1 A 0 A_SpawnItemEx("DrillBombWepCDropped")
TNT1 A 0 A_SpawnItemEx("BalladeCrackerWepCDropped")
TNT1 A 0 A_SpawnItemEx("FlashBombWepCDropped")
TNT1 A 0 A_SpawnItemEx("RemoteMineWepCDropped")
TNT1 A 0 A_SpawnItemEx("SpreadDrillWepCDropped")

TNT1 A 0 A_SpawnItemEx("StarCrashWepCDropped")
TNT1 A 0 A_SpawnItemEx("LeafShieldWepCDropped")
TNT1 A 0 A_SpawnItemEx("MirrorBusterWepCDropped")
TNT1 A 0 A_SpawnItemEx("PlantBarrierWepCDropped")
TNT1 A 0 A_SpawnItemEx("SkullbarrierWepCDropped")
TNT1 A 0 A_SpawnItemEx("JunkShieldWepCDropped")
TNT1 A 0 A_SpawnItemEx("ScorchWheelWepCDropped")
TNT1 A 0 A_SpawnItemEx("SakuGarneWepCDropped")
TNT1 A 0 A_SpawnItemEx("IceWallWepCDropped")
TNT1 A 0 A_SpawnItemEx("CopyVisionWepCDropped")

TNT1 A 0 A_SpawnItemEx("TimeSlowWepCDropped")
TNT1 A 0 A_SpawnItemEx("TimeStopperWepCDropped")
TNT1 A 0 A_SpawnItemEx("FlashStopperWepCDropped")
TNT1 A 0 A_SpawnItemEx("RainFlushWepCDropped")
TNT1 A 0 A_SpawnItemEx("GravityHoldWepCDropped")
TNT1 A 0 A_SpawnItemEx("CentaurFlashWepCDropped")
TNT1 A 0 A_SpawnItemEx("AstroCrushWepCDropped")
TNT1 A 0 A_SpawnItemEx("LightningBoltWepCDropped")

TNT1 A 0 A_SpawnItemEx("TimeBenderWepCDropped")
TNT1 A 0 A_SpawnItemEx("FlashBulbWepCDropped")
TNT1 A 0 A_SpawnItemEx("SkullSniperWepCDropped")
TNT1 A 0 A_SpawnItemEx("GravitySphereWepCDropped")
TNT1 A 0 A_SpawnItemEx("CentaurArrowWepCDropped")
TNT1 A 0 A_SpawnItemEx("DynamoTendrilWepCDropped")
TNT1 A 0 A_SpawnItemEx("BusterRodGWepCDropped")
TNT1 A 0 A_SpawnItemEx("MegaWaterSWepCDropped")
TNT1 A 0 A_SpawnItemEx("HyperStormHWepCDropped")


TNT1 A 0 A_SpawnItemEx("PlugBallWepCDropped")
TNT1 A 0 A_SpawnItemEx("LaserTridentWepCDropped")
TNT1 A 0 A_SpawnItemEx("TornadoBlowWepCDropped")
TNT1 A 0 A_SpawnItemEx("JewelSatelliteWepCDropped")
TNT1 A 0 A_SpawnItemEx("MagmaBazookaWepCDropped")
TNT1 A 0 A_SpawnItemEx("ConcreteShotWepCDropped")
TNT1 A 0 A_SpawnItemEx("BlackHoleBombWepCDropped")
TNT1 A 0 A_SpawnItemEx("HornetChaserWepCDropped")

TNT1 A 0 A_SpawnItemEx("SolarBlazeWepCDropped")
stop
}
}

actor TheBossItemTestHelper
{
States
{
Spawn:
TNT1 A 1 
TNT1 A 1 A_PlaySoundEx("weapon/RollHeal","Weapon")

TNT1 A 0 A_SpawnItemEx("JoeKillStreakItem")
TNT1 A 0 A_SpawnItemEx("BubbleFlooder")
TNT1 A 0 A_SpawnItemEx("QuickTrailItem")
TNT1 A 0 A_SpawnItemEx("WilySandalsItem")
TNT1 A 0 A_SpawnItemEx("WilyCapsuleItem")
TNT1 A 0 A_SpawnItemEx("AlienFlightItem")
TNT1 A 0 A_SpawnItemEx("GemSpawner")
TNT1 A 0 A_SpawnItemEx("FlashStopperUseItem")
TNT1 A 0 A_SpawnItemEx("GravitySwitchItem")
TNT1 A 0 A_SpawnItemEx("WarpItem")
TNT1 A 0 A_SpawnItemEx("WindFlightItem")
TNT1 A 0 A_SpawnItemEx("JunkShieldUseItem")
TNT1 A 0 A_SpawnItemEx("FlightItem")
TNT1 A 0 A_SpawnItemEx("TenguHoverItem")
TNT1 A 0 A_SpawnItemEx("AstroFlightItem")
TNT1 A 0 A_SpawnItemEx("HornetHoverItem")
TNT1 A 0 A_SpawnItemEx("MagmaIgnition")
TNT1 A 0 A_SpawnItemEx("PortalItem")
TNT1 A 0 A_SpawnItemEx("DynamoRecharger")
TNT1 A 0 A_SpawnItemEx("ColdmanUseItem")
TNT1 A 0 A_SpawnItemEx("PirateBubbleItem")
TNT1 A 0 A_SpawnItemEx("TrapUse")


TNT1 A 0 A_SpawnItemEx("BRG_CloneItem")
TNT1 A 0 A_SpawnItemEx("MWS_ShieldItem")
TNT1 A 0 //A_SpawnItemEx("")
stop
}
}

actor TheBossTestHelper
{
States
{
Spawn:
TNT1 A 1 
TNT1 A 1 A_PlaySoundEx("weapon/RollHeal","Weapon")

TNT1 A 0 A_SpawnItemEx("ProtoBusterC")
TNT1 A 0 A_SpawnItemEx("MegaBusterC")
TNT1 A 0 A_SpawnItemEx("PowerFistC")
TNT1 A 0 A_SpawnItemEx("JetBusterC")
TNT1 A 0 A_SpawnItemEx("RockBusterC")
TNT1 A 0 A_SpawnItemEx("MegaBallBoss")
TNT1 A 0 A_SpawnItemEx("MegaIceBallBoss")
TNT1 A 0 A_SpawnItemEx("MegaFireBallBoss")
TNT1 A 0 A_SpawnItemEx("MegaElecBallBoss")
TNT1 A 0 A_SpawnItemEx("MegaBombBallBoss")
TNT1 A 0 A_SpawnItemEx("RollSwingBoss")
TNT1 A 0 A_SpawnItemEx("RollBucketBoss")
TNT1 A 0 A_SpawnItemEx("BassBusterC")
TNT1 A 0 A_SpawnItemEx("TrebleboosterWepC")
TNT1 A 0 A_SpawnItemEx("SniperJoeBoss")
TNT1 A 0 A_SpawnItemEx("DuoFistC")
TNT1 A 0 A_SpawnItemEx("DuoMeteorWepC")

TNT1 A 0 A_SpawnItemEx("RollingCutterBoss")
TNT1 A 0 A_SpawnItemEx("SuperArmBoss")
TNT1 A 0 A_SpawnItemEx("IceSlasherBoss")
TNT1 A 0 A_SpawnItemEx("HyperBombBoss")
TNT1 A 0 A_SpawnItemEx("FireStormBoss")
TNT1 A 0 A_SpawnItemEx("ThunderBeamBoss")
TNT1 A 0 A_SpawnItemEx("TimeSlowBoss")
TNT1 A 0 A_SpawnItemEx("TimeSlowerBoss")
TNT1 A 0 A_SpawnItemEx("OilSliderBoss")

TNT1 A 0 A_SpawnItemEx("MetalBladeBoss")
TNT1 A 0 A_SpawnItemEx("AirShooterBoss")
TNT1 A 0 A_SpawnItemEx("BubbleLeadBoss")
TNT1 A 0 A_SpawnItemEx("QuickBoomerangBoss")
TNT1 A 0 A_SpawnItemEx("CrashBombBoss")
TNT1 A 0 A_SpawnItemEx("TimeStopperBoss")
TNT1 A 0 A_SpawnItemEx("AtomicFireBoss")
TNT1 A 0 A_SpawnItemEx("LeafShieldBoss")
TNT1 A 0 A_SpawnItemEx("WilyGun")
TNT1 A 0 A_SpawnItemEx("AlienTrapBoss")

TNT1 A 0 A_SpawnItemEx("NeedleCannonBoss")
TNT1 A 0 A_SpawnItemEx("NeedlePokerBoss")
TNT1 A 0 A_SpawnItemEx("MagnetMissileBoss")
TNT1 A 0 A_SpawnItemEx("GeminiLaserBoss")
TNT1 A 0 A_SpawnItemEx("HardKnuckleBoss")
TNT1 A 0 A_SpawnItemEx("TopSpinBoss")
TNT1 A 0 A_SpawnItemEx("SearchSnakeBoss")
TNT1 A 0 A_SpawnItemEx("SparkShockBoss")
TNT1 A 0 A_SpawnItemEx("ShadowBladeBoss")
TNT1 A 0 A_SpawnItemEx("ShadowBladerBoss")
//TNT1 A 0 A_SpawnItemEx("DocBusterC")

TNT1 A 0 A_SpawnItemEx("FlashStopperBoss")
TNT1 A 0 A_SpawnItemEx("RainFlushBoss")
TNT1 A 0 A_SpawnItemEx("DrillBombBoss")
TNT1 A 0 A_SpawnItemEx("PharaohShotBoss")
TNT1 A 0 A_SpawnItemEx("RingBoomerangBoss")
TNT1 A 0 A_SpawnItemEx("RingBoomerangerBoss")
TNT1 A 0 A_SpawnItemEx("DustCrusherBoss")
TNT1 A 0 A_SpawnItemEx("DustBitterBoss")
TNT1 A 0 A_SpawnItemEx("DiveMissileBoss")
TNT1 A 0 A_SpawnItemEx("SkullBarrierBoss")

TNT1 A 0 A_SpawnItemEx("GravityHoldBoss")
TNT1 A 0 A_SpawnItemEx("WaterWaveBoss")
TNT1 A 0 A_SpawnItemEx("PowerStoneBoss")
TNT1 A 0 A_SpawnItemEx("GyroAttackBoss")
TNT1 A 0 A_SpawnItemEx("StarCrashBoss")
TNT1 A 0 A_SpawnItemEx("ChargeKickBoss")
TNT1 A 0 A_SpawnItemEx("NapalmBombBoss")
TNT1 A 0 A_SpawnItemEx("CrystalEyeBoss")
TNT1 A 0 A_SpawnItemEx("DarkTankBoss")
TNT1 A 0 A_SpawnItemEx("DarkShieldBoss")
TNT1 A 0 A_SpawnItemEx("DarkSniperBoss")
TNT1 A 0 A_SpawnItemEx("DarkBusterBoss")

TNT1 A 0 A_SpawnItemEx("BlizzardAttackBoss")
TNT1 A 0 A_SpawnItemEx("CentaurFlashBoss")
TNT1 A 0 A_SpawnItemEx("FlameBlastBoss")
TNT1 A 0 A_SpawnItemEx("KnightCrushBoss")
TNT1 A 0 A_SpawnItemEx("PlantBarrierBoss")
TNT1 A 0 A_SpawnItemEx("SilverTomahawkBoss")
TNT1 A 0 A_SpawnItemEx("WindStormBoss")
TNT1 A 0 A_SpawnItemEx("YamatoSpearBoss")

TNT1 A 0 A_SpawnItemEx("FreezeCrackerBoss")
TNT1 A 0 A_SpawnItemEx("JunkShieldBoss")
TNT1 A 0 A_SpawnItemEx("DangerWrapBoss")
TNT1 A 0 A_SpawnItemEx("ThunderBoltBoss")
TNT1 A 0 A_SpawnItemEx("WildCoilBoss")
TNT1 A 0 A_SpawnItemEx("SlashClawBoss")
TNT1 A 0 A_SpawnItemEx("NoiseCrushBoss")
TNT1 A 0 A_SpawnItemEx("ScorchWheelBoss")

TNT1 A 0 A_SpawnItemEx("TornadoHoldBoss")
TNT1 A 0 A_SpawnItemEx("AstroCrushBoss")
TNT1 A 0 A_SpawnItemEx("FlameSwordBoss")
TNT1 A 0 A_SpawnItemEx("ThunderClawBosT")
TNT1 A 0 A_SpawnItemEx("ThunderClawBoss")
TNT1 A 0 A_SpawnItemEx("HomingSniperBoss")
TNT1 A 0 A_SpawnItemEx("IceWaveBoss")
TNT1 A 0 A_SpawnItemEx("FlashBombBoss")
TNT1 A 0 A_SpawnItemEx("WaterBalloonBoss")

//TNT1 A 0 A_SpawnItemEx("Boss")
//TNT1 A 0 A_SpawnItemEx("Boss")
//TNT1 A 0 A_SpawnItemEx("Boss")
//TNT1 A 0 A_SpawnItemEx("Boss")
//TNT1 A 0 A_SpawnItemEx("Boss")
TNT1 A 0 A_SpawnItemEx("HornetChaserBoss")
TNT1 A 0 A_SpawnItemEx("MagmaBazookaBoss")
TNT1 A 0 A_SpawnItemEx("BlackHoleBombBoss")

TNT1 A 0 A_SpawnItemEx("LightningBoltBoss")
TNT1 A 0 A_SpawnItemEx("IceWallBoss")
TNT1 A 0 A_SpawnItemEx("SpreadDrillBoss")
TNT1 A 0 A_SpawnItemEx("RemoteMineBoss")
TNT1 A 0 A_SpawnItemEx("WaveBurnerBoss")
TNT1 A 0 A_SpawnItemEx("MagicCardBoss")
//TNT1 A 0 A_SpawnItemEx("TheKingBoss")

TNT1 A 0 A_SpawnItemEx("MonkeyKingBoss")
TNT1 A 0 A_SpawnItemEx("SandySandBoss")
TNT1 A 0 A_SpawnItemEx("PigsyBoss")
TNT1 A 0 A_SpawnItemEx("PiggyBoss")
TNT1 A 0 A_SpawnItemEx("MirrorBusterBoss")
TNT1 A 0 A_SpawnItemEx("ScrewCrusherBoss")
TNT1 A 0 A_SpawnItemEx("BounceCrusherBoss")
TNT1 A 0 A_SpawnItemEx("BalladeCrackerBoss")
//TNT1 A 0 A_SpawnItemEx("SakugarneBoss")
TNT1 A 0 A_SpawnItemEx("QuintBusterBoss")
stop
}
}


actor Test_CBM_Healer : CustomInventory
{
Translation "42:42=160:160","254:254=163:163","245:245=223:223","74:74=220:220","93:93=189:189","86:86=184:184","225:225=92:92","170:170=82:82"
Scale 0.1
States
{
Spawn:
GAMA BCDEFG 4
loop
Pickup:
TNT1 A 0 HealThing(9999)
fail
}
}

actor Test_CBM_WeaponEnergyC : BigWeaponEnergyC
{
States
{
Spawn:
EBAL ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB 6
stop
}
}

actor Test_CBM_AmmoGiver
{
Translation "42:42=147:147","254:254=149:149","245:245=135:135","74:74=131:131","93:93=5:5","86:86=95:95","225:225=206:206","170:170=204:204","192:192=131:131","198:198=135:135"
Health 30000
Mass 99999
+SOLID
+CANPASS
-SOLID
-NOBLOCKMAP
+NOTARGETSWITCH
+SHOOTABLE
+DONTBLAST
Radius 16
Height 64
PainChance 256
Scale 0.1
States
{
Spawn:
GAMA A 0
GAMA A 1
wait
Pain:
GAMD A 0 A_ChangeFlag("INVULNERABLE",1)
GAMD A 0 A_PlaySoundEx("S3_K/MetalSpark","Weapon")
GAMD ABCD 4
GAMD D 2
GAMD D 0 A_PlaySoundEx("weapon/timeshot","Weapon")

GAMD D 0 A_SpawnItemEx("ScrewSpewer",0,0,12,0,0,0,0,1)
GAMD D 0 A_SpawnItemEx("JunkBitsX",0,0,12,random(1,10),0,random(3,12),random(0,359),1)
GAMD D 2 A_SpawnItemEx("Test_CBM_WeaponEnergyC",0,0,12,frandom(-2,2),frandom(-2,2),frandom(1,5),0,1)
GAMD DCBA 4
GAMD A 0 HealThing(1000)
GAMD A 0 A_ChangeFlag("INVULNERABLE",0)
goto Spawn
Death:
GAMA BCDEFGBCDEFG 3 A_FadeOut(0.08)
stop
}
}

/*
Health 1000
player.maxhealth 1000

actor TestExplosionX : PowerProtection
{
Powerup.Color RED
Powerup.Duration -1000
damagefactor "TestExplosion", 1.2
damagefactor "TestExplosion2", 1.44
}

actor TestExplosionX2 : PowerProtection
{Powerup.Color Green
Powerup.Duration -1000
damagefactor "TestExplosion", 1.2
damagefactor "TestExplosion2", 1.44
}


actor TestExplosion1 : BasicExplosion
{
+FORCERADIUSDMG
Damagetype "TestExplosion"
States
{
Spawn:
TNT1 A 0
TNT1 A 1 A_Explode(10,9001,1,0,9001)
stop
}
}

actor TestExplosion2:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(20,9001,1,0,9001)stop}}
actor TestExplosion3:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(30,9001,1,0,9001)stop}}
actor TestExplosion4:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(40,9001,1,0,9001)stop}}
actor TestExplosion5:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(50,9001,1,0,9001)stop}}
actor TestExplosion6:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(60,9001,1,0,9001)stop}}
actor TestExplosion7:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(70,9001,1,0,9001)stop}}
actor TestExplosion8:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(80,9001,1,0,9001)stop}}
actor TestExplosion9:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(90,9001,1,0,9001)stop}}
actor TestExplosion10:BasicExplosion{+FORCERADIUSDMG Damagetype"TestExplosion"States{Spawn:TNT1 A 0
TNT1 A 1 A_Explode(100,9001,1,0,9001)stop}}

actor TestExplosionA1 : TestExplosion1{Damagetype"TestExplosion2"}
actor TestExplosionA2 : TestExplosion2{Damagetype"TestExplosion2"}
actor TestExplosionA3 : TestExplosion3{Damagetype"TestExplosion2"}
actor TestExplosionA4 : TestExplosion4{Damagetype"TestExplosion2"}
actor TestExplosionA5 : TestExplosion5{Damagetype"TestExplosion2"}
actor TestExplosionA6 : TestExplosion6{Damagetype"TestExplosion2"}
actor TestExplosionA7 : TestExplosion7{Damagetype"TestExplosion2"}
actor TestExplosionA8 : TestExplosion8{Damagetype"TestExplosion2"}
actor TestExplosionA9 : TestExplosion9{Damagetype"TestExplosion2"}
actor TestExplosionA10 : TestExplosion10{Damagetype"TestExplosion2"}
*/