//Horizontal health bars
texture VARHEALG, 56, 8{patch BARHEALG,0,0{rotate 90}}
texture VARHEALL, 56, 8{patch BARHEALL,0,0{rotate 90}}
texture VARHEALS, 56, 8{patch BARHEALS,0,0{rotate 90}}
texture VARHEALO, 56, 8{patch BARHEALO,0,0{rotate 90}}
texture VARHEALH, 56, 8{patch BARHEALH,0,0{rotate 90}}
texture VARHEALR, 56, 8{patch BARHEALR,0,0{rotate 90}}
texture VARHEALP, 56, 8{patch BARHEALP,0,0{rotate 90}}
texture VARHEALM, 56, 8{patch BARHEALM,0,0{rotate 90}}
texture VARHEALD, 56, 8{patch BARHEALD,0,0{rotate 90}}
texture VARHEALZ, 56, 8{patch BARHEALZ,0,0{rotate 90}}


graphic BAR1111,8,56{patch B_BAR02C,0,0{Translation"192:192=227:227","198:198=183:183"}}


//Stamina Vertical Bar
texture VARSTAMX,56,8{patch BARSTAMX,0,0{rotate 90}}

//Stamina 6666
graphic ARCSTAMX,32,14{patch TNT1A0,0,0}
graphic ARCSTAM1,32,14{patch ARCSTAM,0,0{Translation "42:42=227:227","118:118=183:183"}}
graphic ARCSTAM2,32,14{patch ARCSTAM,0,0{Translation "42:42=216:216","118:118=220:220"}}
graphic ARCSTAM3,32,14{patch ARCSTAM,0,0{Translation "42:42=215:215","118:118=229:229"}}
graphic ARCSTAM4,32,14{patch ARCSTAM,0,0{Translation "42:42=103:103","118:118=117:117"}}
graphic ARCSTAM5,32,14{patch ARCSTAM,0,0{Translation "42:42=205:205","118:118=74:74"}}
graphic ARCSTAM6,32,14{patch ARCSTAM,0,0{Translation "42:42=75:75","118:118=241:241"}}
graphic ARCSTAM7,32,14{patch ARCSTAM,0,0{Translation "42:42=239:239","118:118=253:253"}}

//Replace help screen
graphic f1_1fctf,320,240{patch HELP,0,0}
graphic f1_coop,320,240{patch HELP,0,0}
graphic f1_ctf,320,240{patch HELP,0,0}
graphic f1_dm,320,240{patch HELP,0,0}
graphic f1_duel,320,240{patch HELP,0,0}
graphic f1_inv,320,240{patch HELP,0,0}
graphic f1_lms,320,240{patch HELP,0,0}
graphic f1_poss,320,240{patch HELP,0,0}
graphic f1_scp,320,240{patch HELP,0,0}
graphic f1_st,320,240{patch HELP,0,0}
graphic f1_tdm,320,240{patch HELP,0,0}
graphic f1_term,320,240{patch HELP,0,0}
graphic f1_tlms,320,240{patch HELP,0,0}

//Number Font scaled down

graphic STYSCBMA,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM0,0,0}
graphic STYSCBMB,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM1,0,0}
graphic STYSCBMC,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM2,0,0}
graphic STYSCBMD,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM3,0,0}
graphic STYSCBME,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM4,0,0}
graphic STYSCBMF,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM5,0,0}
graphic STYSCBMG,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM6,0,0}
graphic STYSCBMH,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM7,0,0}
graphic STYSCBMI,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM8,0,0}
graphic STYSCBMJ,5,7{XScale 1.5 YScale 1.5 Patch STYSCBM9,0,0}

graphic STYSCBMK,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM0,0,0}
graphic STYSCBML,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM1,0,0}
graphic STYSCBMM,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM2,0,0}
graphic STYSCBMN,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM3,0,0}
graphic STYSCBMO,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM4,0,0}
graphic STYSCBMP,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM5,0,0}
graphic STYSCBMQ,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM6,0,0}
graphic STYSCBMR,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM7,0,0}
graphic STYSCBMS,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM8,0,0}
graphic STYSCBMT,5,7{XScale 1.25 YScale 1.25 Patch STYSCBM9,0,0}


//Some Armor Bar?
texture BARAMTB, 8, 280
{
/*patch NOBAR, 0, 0
patch NOBAR, 0, 56
patch NOBAR, 0, 112
patch NOBAR, 0, 168*/
patch BARAMT31, 0, 224
}

//???
texture NOBARB, 8, 280
{
/*patch NOBAR, 0, 0
patch NOBAR, 0, 56
patch NOBAR, 0, 112
patch NOBAR, 0, 168
patch NOBAR, 0, 224*/
}

//Rockman Buster
sprite HUSTB0, 116, 96 { Offset -184, -94 Patch BUSTB0, 0,0 {Translation "192:192=103:103", "198:198=135:135"}}
sprite HUSTC0, 124, 96 { Offset -184, -98 Patch BUSTC0, 0,0 {Translation "192:192=103:103", "198:198=135:135"}}
sprite HUSTD0, 128, 92 { Offset -187, -102 Patch BUSTD0, 0,0 {Translation "192:192=103:103", "198:198=135:135"}}

//TimeSlow Weapon Icon
graphic TIMICON, 30, 30{XScale 0.25 YScale 0.25 offset 16, 10 Patch SLOTX0, 0, 0 /*Patch SLOTA0, 0, 0*/}

//Red E Tank
graphic CTANK, 30, 30{XScale 2.0 YScale 2.0 Patch ETANK, 0, 0 {Translation "187:197=16:16","198:198=178:178"}}

//Time Bender Icon
graphic TSTOE, 30, 30{XScale 2.0 YScale 2.0 Patch TSTOE0, 0, 0}

//Fancy Time Bender Icon
//graphic FLASHSI, 30, 30{XScale 2.0 YScale 2.0 Patch TSTOF0, 0, 0}

//Buster Icon
graphic MBUSTERI, 30, 30{XScale 2.0 YScale 2.0 Patch WEAPX0, 0, 0}

//Flash Bulb
graphic BULBJ, 30, 30{XScale 2.0 YScale 2.0 Patch BULBJ0, 0, 0}
//Centaur Arrow
graphic ARROA, 30, 30{XScale 2.0 YScale 2.0 Patch ARROA0, 0, 0}
//Skull Sniper
graphic SSNIA, 30, 30{XScale 2.0 YScale 2.0 Patch SSNIA0, 0, 0}
//Gravity Sphere
graphic GBALA, 30, 30{XScale 2.0 YScale 2.0 Patch GBALA0, 0, 0}
//Dark Shield
graphic DKC2Z, 30, 30{XScale 2.0 YScale 2.0 Patch DKC2Z0, 0, 0}
sprite DKC2L0,148,80{Offset -202,-103 Patch JARMA0,0,0{Translation "68:68=4:4","94:94=93:93"}}
sprite DKC2M0,427,240{Offset 52,55 Patch JARMB0,0,0{Translation "68:68=4:4","94:94=93:93"}}
sprite DKC2N0,427,240{Offset 53,55 Patch JARMC0,0,0{Translation "68:68=4:4","94:94=93:93"}}
sprite DKC2O0,427,240{Offset 53,55 Patch JARMD0,0,0{Translation "68:68=4:4","94:94=93:93"}}
sprite DKC2P0,427,240{Offset 53,55 Patch JARME0,0,0{Translation "68:68=4:4","94:94=93:93"}}
sprite DKC2Q0,427,240{Offset 53,55 Patch JARMF0,0,0{Translation "68:68=4:4","94:94=93:93"}}
sprite DKC2R0,148,80{Offset -202,-149 Patch DKC2L0,0,0}
sprite DKC2S0,148,80{Offset -202,-121 Patch DKC2L0,0,0}
sprite DKC2T0,115,96{Offset -210,-96 Patch JARMI0,0,0{Translation "68:68=4:4","94:94=93:93"}}
sprite DKC2U0,115,96{Offset -190,-82 Patch DKC2T0,0,0}
sprite DKC2V0,128,128{Offset -177,-50 Patch JARMK0,0,0{Translation "68:68=4:4","94:94=93:93"}}

//Rainbow Galaxy
graphic BLKHZ, 30, 30{XScale 2.0 YScale 2.0 Patch BLKHZ0, 0, 0}


//Heatman Wep 2//190
sprite HEAAE0,148,80{Offset -202,-103 Patch HEAAA0,0,0{Translation"42:42=226:226","45:45=227:227"}}
sprite HEAAF0,176,144{Offset -272,46 Patch HEAAB0,0,0{Translation"42:42=226:226","45:45=227:227"}}
sprite HEAAG0,192,92{Offset -126,-123 Patch HEAAC0,0,0{Translation"42:42=226:226","45:45=227:227"}}
sprite HEAAH0,116,96{Offset -204,-78 Patch HEAAD0,0,0{Translation"42:42=226:226","45:45=227:227"}}

//Heatman Icon Charger
graphic HeatIco0,30,30{XScale 2.0 YScale 2.0 Patch HEAAU0,0,0}
graphic HeatIco1,30,30{XScale 2.0 YScale 2.0 Patch HEAAV0,0,0}
graphic HeatIco2,30,30{XScale 2.0 YScale 2.0 Patch HEAAW0,0,0}
graphic HeatIco3,30,30{XScale 2.0 YScale 2.0 Patch HEAAX0,0,0}
graphic HeatIco4,30,30{XScale 2.0 YScale 2.0 Patch HEAAY0,0,0}
graphic HeatIco5,30,30{XScale 2.0 YScale 2.0 Patch HEAAZ0,0,0}

//Proto Charge
sprite PROCR0, 120, 100 { Offset -184, -94 Patch PROCD0, 0,0 {Translation "247:247=253:253", "95:95=253:253"}}
sprite PROCS0, 120, 100 { Offset -184, -94 Patch PROCD0, 0,0 {Translation "247:247=230:230", "183:183=229:229", "95:95=229:229", "42:42=138:138", "87:87=138:138"}}



//Protoman items
graphic PCUP, 30, 30{XScale 2.0 YScale 2.0 Patch PCOIC0, 0, 0}
graphic PJUP, 30, 30{XScale 2.0 YScale 2.0 Patch PJETD0, 0, 0}
graphic PMUP, 30, 30{XScale 2.0 YScale 2.0 Patch PJETO0, 0, 0}

sprite PCOID0, 7, 32 { Offset 3, 31 Patch RUSHD0, 0,0 {Translation "227:227=42:42"}}
sprite PCOIE0, 21, 11 { Offset 11, 10 Patch RUSHE0, 0,0 {Translation "227:227=42:42"}}
sprite PCOIF0, 22, 20 { Offset 11, 19 Patch RUSHF0, 0,0 {Translation "227:227=42:42"}}

graphic PJETE0, 31, 10{}//ANIMDEF blink
graphic PJETF0, 31, 10{}//ANIMDEF normal

graphic PJETR0, 31, 10{ Offset 19, 4 Patch PJETN8N2, 0,0 {FlipX}}

//Carry
graphic CARRI, 30, 30{XScale 2.0 YScale 2.0 Patch CARYD0, 0, 0}
//Astroman Item
graphic AstIcon, 30, 30{XScale 2.0 YScale 2.0 Patch ASTIX0, 0, 0}
//Tenguman Item
graphic TenIcon, 30, 30{XScale 2.0 YScale 2.0 Patch TENIX0, 0, 0}
//Clown Peg
graphic ClowIcon, 30, 30{XScale 2.0 YScale 2.0 Patch THOOH0, 0, 0}
//Geminiman Item
graphic GemIcon, 30, 30{XScale 2.0 YScale 2.0 Patch GEMBI0, 0, 0}
//Quickman Item
graphic QuiIcon, 30, 30{XScale 2.0 YScale 2.0 Patch QUIIA0, 0, 0}

//Wily Suit/Capsule
graphic SSIcon, 30, 30{XScale 2.0 YScale 2.0 Patch WICHU0, 0, 0}
graphic CapIcon, 30, 30{ XScale 2.0 YScale 2.0 Patch WICHT0, 0, 0}
//Wily Icon/ALIEN!
graphic WilyIcon, 30, 30{XScale 2.0 YScale 2.0 Patch WICHS0, 0, 0}
graphic AlieIcon, 30, 30{XScale 2.0 YScale 2.0 Patch WICHV0, 0, 0}

//Alien
graphic ALIFZ, 30, 30{XScale 2.0 YScale 2.0 Patch ALIFZ0, 0, 0}

//Snakeman
graphic SNAAZ,30,30{XScale 2.0 YScale 2.0 Patch SNAAZ0,0,0}

//Windman Item
graphic WindIcon, 30, 30{XScale 2.0 YScale 2.0 Patch WINIA0, 0, 0}
//Cloudman Item
graphic ClouIcon, 30, 30{XScale 2.0 YScale 2.0 Patch CLOHM0, 0, 0}

//Timeman Item/Icons
graphic TimeIcon, 30, 30{XScale 2.0 YScale 2.0 Patch TICIA0, 0, 0}
graphic Tim1Icon, 30, 30{XScale 2.0 YScale 2.0 Patch TICIB0, 0, 0}
graphic Tim2Icon, 30, 30{XScale 2.0 YScale 2.0 Patch TICIC0, 0, 0}

//Enker Flash hud
sprite ENKAG0,159,144{offset 38,-121 patch ENKAB0,0,0}
sprite ENKAH0,159,144{offset 53,-127 patch ENKAB0,0,0}
sprite ENKAI0,159,144{offset 68,-135 patch ENKAB0,0,0}
sprite ENKAJ0,159,144{offset 83,-143 patch ENKAB0,0,0}
sprite ENKAK0,159,144{offset 93,-151 patch ENKAB0,0,0}

//Punk Item/Icons
graphic PunkIcon, 30, 30{XScale 2.0 YScale 2.0 Patch PUNIA0, 0, 0}
graphic Pun1Icon, 30, 30{XScale 2.0 YScale 2.0 Patch PUNIB0, 0, 0}
graphic Pun2Icon, 30, 30{XScale 2.0 YScale 2.0 Patch PUNIC0, 0, 0}

//Ringman Icon
graphic RingIcon, 30, 30{XScale 2.0 YScale 2.0 Patch RINAS0, 0, 0}
//Ringman Wep 2
sprite RINBA0,148,80{offset -202,-103 patch RINAA0,0,0{Translation"211:211=229:229","168:168=160:160"}}
sprite RINBB0,176,144{offset -272,46 patch RINAB0,0,0{Translation"211:211=229:229","168:168=160:160"}}
sprite RINBC0,176,144{offset -202,0 patch RINBB0,0,0}
sprite RINBD0,176,144{offset -170,-39 patch RINBB0,0,0}
sprite RINBE0,192,92{offset -132,-126 patch RINAE0,0,0{Translation"211:211=229:229","168:168=160:160"}}
sprite RINBF0,192,92{offset -100,-150 patch RINBE0,0,0}
sprite RINBG0,148,80{offset -202,-143 patch RINBA0,0,0}
sprite RINBH0,148,80{offset -202,-123 patch RINBA0,0,0}

sprite RINBK0,148,80{offset 30,-103 patch RINAK0,0,0{Translation"211:211=229:229","168:168=160:160"}}
sprite RINBL0,176,144{offset 128,46 patch RINAL0,0,0{Translation"211:211=229:229","168:168=160:160"}}
sprite RINBM0,176,144{offset 58,0 patch RINBL0,0,0}
sprite RINBN0,176,144{offset 26,-39 patch RINBL0,0,0}
sprite RINBO0,192,92{offset 4,-126 patch RINAO0,0,0{Translation"211:211=229:229","168:168=160:160"}}
sprite RINBP0,192,92{offset 28,-150 patch RINBO0,0,0}
sprite RINBQ0,148,80{offset 30,-143 patch RINBK0,0,0}
sprite RINBR0,148,80{offset 30,-123 patch RINBK0,0,0}

//Dustman Icon
graphic DustIcon, 30, 30{XScale 2.0 YScale 2.0 Patch DUSAZ0, 0, 0}
//Dustman Wep 2
sprite DUSBA0,512,300{offset 96,65 patch DUSAA0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBB0,512,300{offset 96,65 patch DUSAB0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBC0,512,300{offset 96,65 patch DUSAC0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBD0,512,300{offset 96,65 patch DUSAD0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBE0,512,300{offset 96,65 patch DUSAE0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBF0,512,300{offset 96,65 patch DUSAF0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBG0,512,300{offset 96,65 patch DUSAG0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBH0,512,300{offset 96,65 patch DUSAH0,0,0{Translation"198:198=95:95","199:199=3:3"}}
sprite DUSBI0,512,300{offset 96,65 patch DUSAI0,0,0{Translation"198:198=95:95","199:199=3:3"}}


//Needleman Icon
graphic NeedIcon, 30, 30{XScale 2.0 YScale 2.0 Patch NEDRI0, 0, 0}

//Topman spin sprites
sprite TOPMN1,24,32{offset 13,31 patch TOPMM2,0,0}
sprite TOPMN2,26,32{offset 13,31 patch TOPMM3,0,0}
sprite TOPMN3,32,32{offset 16,31 patch TOPMM4,0,0}
sprite TOPMN4,32,32{offset 16,31 patch TOPMM5,0,0}
sprite TOPMN5,26,32{offset 13,31 patch TOPMM6,0,0}
sprite TOPMN6,24,32{offset 11,31 patch TOPMM7,0,0}
sprite TOPMN7,32,32{offset 15,31 patch TOPMM8,0,0}
sprite TOPMN8,32,32{offset 17,31 patch TOPMM1,0,0}

sprite TOPMO1,26,32{offset 13,31 patch TOPMM3,0,0}
sprite TOPMO2,32,32{offset 16,31 patch TOPMM4,0,0}
sprite TOPMO3,32,32{offset 16,31 patch TOPMM5,0,0}
sprite TOPMO4,26,32{offset 13,31 patch TOPMM6,0,0}
sprite TOPMO5,24,32{offset 11,31 patch TOPMM7,0,0}
sprite TOPMO6,32,32{offset 15,31 patch TOPMM8,0,0}
sprite TOPMO7,32,32{offset 17,31 patch TOPMM1,0,0}
sprite TOPMO8,24,32{offset 13,31 patch TOPMM2,0,0}

sprite TOPMP1,32,32{offset 16,31 patch TOPMM4,0,0}
sprite TOPMP2,32,32{offset 16,31 patch TOPMM5,0,0}
sprite TOPMP3,26,32{offset 13,31 patch TOPMM6,0,0}
sprite TOPMP4,24,32{offset 11,31 patch TOPMM7,0,0}
sprite TOPMP5,32,32{offset 15,31 patch TOPMM8,0,0}
sprite TOPMP6,32,32{offset 17,31 patch TOPMM1,0,0}
sprite TOPMP7,24,32{offset 13,31 patch TOPMM2,0,0}
sprite TOPMP8,26,32{offset 13,31 patch TOPMM3,0,0}

sprite TOPMQ1,32,32{offset 16,31 patch TOPMM5,0,0}
sprite TOPMQ2,26,32{offset 13,31 patch TOPMM6,0,0}
sprite TOPMQ3,24,32{offset 11,31 patch TOPMM7,0,0}
sprite TOPMQ4,32,32{offset 15,31 patch TOPMM8,0,0}
sprite TOPMQ5,32,32{offset 17,31 patch TOPMM1,0,0}
sprite TOPMQ6,24,32{offset 13,31 patch TOPMM2,0,0}
sprite TOPMQ7,26,32{offset 13,31 patch TOPMM3,0,0}
sprite TOPMQ8,32,32{offset 16,31 patch TOPMM4,0,0}

sprite TOPMR1,26,32{offset 13,31 patch TOPMM6,0,0}
sprite TOPMR2,24,32{offset 11,31 patch TOPMM7,0,0}
sprite TOPMR3,32,32{offset 15,31 patch TOPMM8,0,0}
sprite TOPMR4,32,32{offset 17,31 patch TOPMM1,0,0}
sprite TOPMR5,24,32{offset 13,31 patch TOPMM2,0,0}
sprite TOPMR6,26,32{offset 13,31 patch TOPMM3,0,0}
sprite TOPMR7,32,32{offset 16,31 patch TOPMM4,0,0}
sprite TOPMR8,32,32{offset 16,31 patch TOPMM5,0,0}

sprite TOPMS1,24,32{offset 11,31 patch TOPMM7,0,0}
sprite TOPMS2,32,32{offset 15,31 patch TOPMM8,0,0}
sprite TOPMS3,32,32{offset 17,31 patch TOPMM1,0,0}
sprite TOPMS4,24,32{offset 13,31 patch TOPMM2,0,0}
sprite TOPMS5,26,32{offset 13,31 patch TOPMM3,0,0}
sprite TOPMS6,32,32{offset 16,31 patch TOPMM4,0,0}
sprite TOPMS7,32,32{offset 16,31 patch TOPMM5,0,0}
sprite TOPMS8,26,32{offset 13,31 patch TOPMM6,0,0}

sprite TOPMT1,32,32{offset 15,31 patch TOPMM8,0,0}
sprite TOPMT2,32,32{offset 17,31 patch TOPMM1,0,0}
sprite TOPMT3,24,32{offset 13,31 patch TOPMM2,0,0}
sprite TOPMT4,26,32{offset 13,31 patch TOPMM3,0,0}
sprite TOPMT5,32,32{offset 16,31 patch TOPMM4,0,0}
sprite TOPMT6,32,32{offset 16,31 patch TOPMM5,0,0}
sprite TOPMT7,26,32{offset 13,31 patch TOPMM6,0,0}
sprite TOPMT8,24,32{offset 11,31 patch TOPMM7,0,0}

//Shadowman Item/Icons
graphic ShadIcon, 30, 30{XScale 2.0 YScale 2.0 Patch SHAIA0, 0, 0}
graphic Sha1Icon, 30, 30{XScale 2.0 YScale 2.0 Patch SHAHK0, 0, 0}
graphic Sha2Icon, 30, 30{XScale 2.0 YScale 2.0 Patch SHAHL0, 0, 0}

//Gravityman Item
graphic GravIcon, 30, 30{XScale 2.0 YScale 2.0 Patch GRAIA0, 0, 0}
//Centaurman Item
graphic CentIcon, 30, 30{XScale 2.0 YScale 2.0 Patch CENIA0, 0, 0}
//Brightman Item
graphic BriIcon, 30, 30{XScale 2.0 YScale 2.0 Patch WEA3E0, 0, 0}
//Diveman Item
graphic DiveIcon, 30, 30{XScale 2.0 YScale 2.0 Patch DVMNI0, 0, 0}
graphic DiveIco2, 30, 30{XScale 2.0 YScale 2.0 Patch DVMNJ0, 0, 0}
//Waveman Icon
graphic WAVEHOKB,20,34{XScale 1.4 YScale 1.4 Patch HARPI0,0,0}
graphic WAVEHOKV,34,20{XScale 1.4 YScale 1.4 Patch HARPI0,0,0{rotate 90}}

graphic HARPJ,30,30{XScale 2.0 YScale 2.0 Patch HARPJ0,0,0}
graphic HARPK,30,30{XScale 2.0 YScale 2.0 Patch HARPK0,0,0}

//Treble Items
graphic TRBL10, 37, 21{}//ANIMDEF blink
graphic TRBL20, 31, 10{}//ANIMDEF normal
graphic TRBLX0, 33, 18{}//ANIMDEF blink

graphic TrebJet, 30, 30{XScale 2.0 YScale 2.0 Patch TRBBV0, 0, 0}
graphic TrebCoil, 30, 30{XScale 2.0 YScale 2.0 Patch TRBBW0, 0, 0}
graphic TrebBost, 30, 30{XScale 2.0 YScale 2.0 Patch TRBBX0, 0, 0}
graphic TrebSubM, 30, 30{XScale 2.0 YScale 2.0 Patch TRBBY0, 0, 0}
graphic TrebEddy, 30, 30{XScale 2.0 YScale 2.0 Patch TRB2A0, 0, 0}

//Woodman Flash/low ammo bar
texture WOODBFLS, 8, 56{patch BARAMMO1, 0, 0}
texture WOODVFLS, 56, 8{patch BARAMMO1, 0, 0 {rotate 90}}

texture VARAMWO4, 56, 8{patch BARAMWO4, 0, 0 {rotate 90}}

texture BARFLS3X, 8, 56{patch BARAMMO1, 0, 0}
texture VARFLS3X, 56, 8{patch BARAMMO1, 0, 0 {rotate 90}}

texture BARAMXO4, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=211:211", "198:198=220:220"}}
texture VARAMXO4, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=211:211", "198:198=220:220"}}

//Roll Item/Icons
graphic RollIcon, 30, 30{XScale 2.0 YScale 2.0 Patch RSWBL0, 0, 0}
graphic Rol2Icon, 30, 30{XScale 2.0 YScale 2.0 Patch RSWBZ0, 0, 0}
graphic Rol1Icon, 30, 30{XScale 2.0 YScale 2.0 Patch WEA7J0, 0, 0 {Translation "240:255=197:197", "47:47=196:196", "100:200=0:0"}}

//Flight/Power Upgrade
graphic JETUP, 30, 30{XScale 2.0 YScale 2.0 Patch UPGRA0, 0, 0}
graphic POWUP, 30, 30{XScale 2.0 YScale 2.0 Patch UPGRB0, 0, 0}
//Flight adaptor Var
texture RUSHVAR, 56, 8{patch RUSHBAR, 0, 0 {rotate 90}}
//Flight Buster
sprite JETBA0, 116, 96 { Offset -184, -94 Patch BUSTB0, 0,0 {Translation "192:192=4:4", "198:198=176:175"}}
sprite JETBB0, 124, 96 { Offset -184, -98 Patch BUSTC0, 0,0 {Translation "192:192=4:4", "198:198=176:175"}}
sprite JETBC0, 128, 92 { Offset -187, -102 Patch BUSTD0, 0,0 {Translation "192:192=4:4", "198:198=176:175"}}

//Blizzardman
graphic BSKIX,30,30{XScale 2.0 YScale 2.0 Patch BSKIX0,0,0}
graphic BSKIY,30,30{XScale 2.0 YScale 2.0 Patch BSKIY0,0,0}

//Empty Icon
graphic EmptIcon, 30, 30{XScale 2.0 YScale 2.0 /*Patch BlacIcon, 0, 0*/ Patch GrayIcon, 0, 0}

//Crashman Item
graphic CrasIcon,30,30{XScale 2.0 YScale 2.0 Patch CRAAX0,0,0}

//Bubbleman Item
graphic BubIcon,30,30{XScale 2.0 YScale 2.0 Patch BUBAW0,0,0}
graphic BubIcon1,30,30{XScale 2.0 YScale 2.0 Patch BUBAW0,0,0}
graphic BubIcon2,30,30{XScale 2.0 YScale 2.0 Patch BUBAX0,0,0}
graphic BubIcon3,30,30{XScale 2.0 YScale 2.0 Patch BUBAY0,0,0}

//Original Duo
graphic ODuoIcon,30,30{XScale 2.0 YScale 2.0 Patch ODUHX0,0,0}

//Junkman Item
graphic JunIcon, 30, 30{XScale 2.0 YScale 2.0 Patch WEA3N0, 0, 0}
//Hornetman Item
graphic HornIcon, 30, 30{XScale 2.0 YScale 2.0 Patch HORHI0, 0, 0}
//Searchman Item
graphic BushIcon, 30, 30{XScale 2.0 YScale 2.0 Patch HSNIU0, 0, 0}
//Burnerman Item/Bar
graphic BurnTrap, 30, 30{XScale 2.0 YScale 2.0 Patch BRTRA0, 0, 0}
texture BARAMX52, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=116:116", "198:198=118:118"}}
texture VARAMX52, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=116:116", "198:198=118:118"}}

//Groundman Icons
graphic GrndIcon,30,30{XScale 2.0 YScale 2.0 Patch GRDHI0,0,0}

//Coldman BARS/Item
texture COLDBAR, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=201:201", "198:198=194:194"}}
texture COLDVAR, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=201:201", "198:198=194:194"}}
graphic ColdIcon, 30, 30{XScale 2.0 YScale 2.0 Patch CLDWI0, 0, 0}
//Pirateman Item
graphic PIRASI, 30, 30{XScale 2.0 YScale 2.0 Patch PRBUU0, 0, 0}
graphic PIRABOTY, 34, 24{XScale 3.0 YScale 3.0 Patch PCSTB2B8, 0, 0 {Translation "230:230=218:218", "87:87=41:41" flipx}}

//Dynamoman Item/BARS
graphic DYNCSI, 30, 30{XScale 2.0 YScale 2.0 Patch "DYPJ[0", 0, 0}
texture DYNABAR, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=217:217", "198:198=110:110"}}
texture DYNAVAR, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=217:217", "198:198=110:110"}}
texture DYNABFLS, 8, 56{patch BARAMMO1, 0, 0}
texture DYNAVFLS, 56, 8{patch BARAMMO1, 0, 0 {rotate 90}}

//Magic Ball icon
graphic MAGII2, 30, 30{XScale 2.0 YScale 2.0 Patch MGB8X0, 0, 0}

//Magic Flash hud
//sprite MGCHD0, 248, 192 {offset 100,-44 patch MGCHD0, 0, 0}//Default
sprite MGCHJ0, 248, 192 {offset 140,-144 patch MGCHD0, 0, 0}
sprite MGCHK0, 248, 192 {offset 130,-119 patch MGCHD0, 0, 0}
sprite MGCHL0, 248, 192 {offset 120,-94 patch MGCHE0, 0, 0}
sprite MGCHM0, 248, 192 {offset 110,-69 patch MGCHE0, 0, 0}
sprite MGCHN0, 248, 192 {offset 110,-69 patch MGCHF0, 0, 0}
sprite MGCHO0, 248, 192 {offset 120,-94 patch MGCHF0, 0, 0}
sprite MGCHP0, 248, 192 {offset 130,-119 patch MGCHF0, 0, 0}
sprite MGCHQ0, 248, 192 {offset 140,-144 patch MGCHF0, 0, 0}
sprite MGCHR0, 248, 192 {offset 150,-169 patch MGCHF0, 0, 0}

sprite MGKHS0, 248, 192 {offset 190,64 patch MGCHG0, 0, 0}
sprite MGKHT0, 248, 192 {offset 174,44 patch MGCHG0, 0, 0}
sprite MGKHU0, 248, 192 {offset 158,24 patch MGCHG0, 0, 0}
sprite MGKHV0, 248, 192 {offset 142,4 patch MGCHH0, 0, 0}
sprite MGKHW0, 248, 192 {offset 130,-20 patch MGCHH0, 0, 0}
sprite MGKHX0, 248, 192 {offset 118,-44 patch MGCHH0, 0, 0}
sprite MGKHY0, 248, 192 {offset 106,-68 patch MGCHI0, 0, 0}
sprite MGKHZ0, 248, 192 {offset 94,-92 patch MGCHI0, 0, 0}


//Crystalman
sprite CRYAK0,140,100{offset -184,-100 patch CRYAX0,0,0{Translation"199:199=192:192","198:198=199:199","192:192=198:198"}}
sprite CRYAL0,140,100{offset -184,-100 patch CRYAX0,0,0{Translation"199:199=198:198","198:198=192:192","192:192=199:199"}}
sprite CRYAM0,140,100{offset -184,-100 patch CRYAY0,0,0{Translation"199:199=128:128","198:198=109:109","192:192=101:101"}}
sprite CRYAZ0,140,100{offset -184,-100 patch CRYAY0,0,0{Translation"199:199=88:88","198:198=83:83","192:192=4:4"}}

//Sniper Joe Weapon/Item/BARS
sprite JOEBO0,132,108{offset -156,-60 patch JOEBQ0,0,0{Translation"80:80=89:89","89:89=95:95","95:95=80:80"}}
sprite JOEBP0,132,108{offset -156,-60 patch JOEBQ0,0,0{Translation"80:80=95:95","89:89=80:80","95:95=89:89"}}

graphic JOSHU,30,30{XScale 2.0 YScale 2.0 Patch JOSHU0,0,0}
graphic JOSHV,30,30{XScale 2.0 YScale 2.0 Patch JOSHV0,0,0}
graphic JoeIcon,30,30{XScale 2.0 YScale 2.0 Patch SCORI0,0,0}
graphic JoeEject,30,30{XScale 2.0 YScale 2.0 Patch JOSHZ0,0,0}

graphic JoeIcon1,48,48{Patch TNT1A0,0,0}
graphic JoeIconA,48,48{Patch S5IPA1,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconB,48,48{Patch S5IPA8A2,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconC,48,48{Patch S5IPA7A3,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconD,48,48{Patch S5IPA6A4,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconE,48,48{Patch S5IPA5,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconF,48,48{Patch JoeIconD,0,0{FlipX}}
graphic JoeIconG,48,48{Patch JoeIconC,0,0{FlipX}}
graphic JoeIconH,48,48{Patch JoeIconB,0,0{FlipX}}

graphic JoeIcon2,96,96{Patch TNT1A0,0,0}
graphic JoeIconI,96,96{Patch S7IPA1,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconJ,96,96{Patch S7IPA8A2,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconK,96,96{Patch S7IPA7A3,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconL,96,96{Patch S7IPA6A4,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconM,96,96{Patch S7IPA5,0,0{Translation"192:192=4:4","198:198=108:108"}}
graphic JoeIconN,96,96{Patch JoeIconL,0,0{FlipX}}
graphic JoeIconO,96,96{Patch JoeIconK,0,0{FlipX}}
graphic JoeIconP,96,96{Patch JoeIconJ,0,0{FlipX}}

//Wily Var
texture WILYVAR, 56, 8{patch WILYBAR, 0, 0 {rotate 90}}
//???
texture VARAMM81, 56, 8{patch OILBAR, 0, 0 {rotate 90}}
//Danger Wrap Flash
texture BARFLS31, 8, 56{patch BARAMMO1, 0, 0}
texture VARFLS31, 56, 8{patch BARAMMO1, 0, 0 {rotate 90}}
//??? Flash
texture BARFLS32, 8, 56{patch BARAMMO1, 0, 0}
texture VARFLS32, 56, 8{patch BARAMMO1, 0, 0 {rotate 90}}
//Dustman VAR
texture DUSVAR, 56, 8{patch DUSBAR, 0, 0 {rotate 90}}
texture DUSVMPTY, 56, 8{patch DUSEMPTY, 0, 0 {rotate 90}}
//Hornetman VAR
texture HONVAR, 56, 8{patch HONBAR, 0, 0 {rotate 90}}
//Aquaman VAR
texture AQUVAR1, 56, 8{patch AQUBAR1, 0, 0 {rotate 90}}
texture AQUVAR2, 56, 8{patch AQUBAR2, 0, 0 {rotate 90}}
texture AQUVAR3, 56, 8{patch AQUBAR3, 0, 0 {rotate 90}}
texture AQUVAR4, 56, 8{patch AQUBAR4, 0, 0 {rotate 90}}
texture AQUVARB, 56, 8{patch AQUBARB, 0, 0 {rotate 90}}
texture AQUVARG, 56, 8{patch AQUBARG, 0, 0 {rotate 90}}
texture AQUVMP, 56, 8{patch AQUEMP, 0, 0 {rotate 90}}
//Treble Boost VAR
texture BASSVAR, 56, 8{patch BASSBAR, 0, 0 {rotate 90}}

//Quint Buster
sprite QBUSB0, 116, 96 { Offset -184, -94 Patch BUSTB0, 0,0 {Translation "192:192=138:138", "198:198=130:130"}}
sprite QBUSC0, 124, 96 { Offset -184, -98 Patch BUSTC0, 0,0 {Translation "192:192=138:138", "198:198=130:130"}}
sprite QBUSD0, 128, 92 { Offset -187, -102 Patch BUSTD0, 0,0 {Translation "192:192=138:138", "198:198=130:130"}}

//Ballade Mine
sprite BLLDW0, 15, 15 { Offset 6, 16 Patch BLLDS0, 0,0}
sprite BLLDX0, 15, 15 { Offset 6, 15 Patch BLLDT0, 0,0}
sprite BLLDY0, 15, 15 { Offset 7, 15 Patch BLLDU0, 0,0}
sprite BLLDZ0, 15, 15 { Offset 7, 15 Patch BLLDV0, 0,0}


//Rock Hud
sprite H0RKA0,220,96{Offset -50,-88 Patch H1RKA0,0,0{Translation "198:198=246:246","192:192=62:62","119:119=206:206","118:118=203:203","80:80=4:4","199:199=164:164","195:195=161:161","204:204=4:4"}}
sprite H0RKB0,220,96{Offset -50,-88 Patch H1RKA0,0,0{Translation "198:198=206:206","192:192=203:203","119:119=89:89","118:118=83:83","80:80=4:4","199:199=205:205","195:195=202:202","204:204=4:4"}}
sprite H0RKC0,220,96{Offset -50,-88 Patch H1RKA0,0,0{Translation "198:198=162:162","192:192=215:215","119:119=89:89","118:118=83:83","80:80=4:4","199:199=164:164","195:195=161:161","204:204=4:4"}}
sprite H0RKD0,220,96{Offset -50,-88 Patch H1RKA0,0,0{Translation "198:198=181:181","192:192=227:227","119:119=217:217","118:118=229:229","80:80=4:4","199:199=217:217","195:195=229:229","204:204=4:4"}}
sprite H0RKE0,220,96{Offset -50,-88 Patch H1RKA0,0,0{Translation "198:198=130:130","192:192=110:110","119:119=89:89","118:118=83:83","80:80=4:4","199:199=106:106","195:195=105:105","204:204=4:4"}}

//Dynamo Tendril
graphic DYNATEND, 30, 30{XScale 2.0 YScale 2.0 Patch LIBOX0, 0, 0}

sprite LIBOR0, 116, 96 { Offset -184, -94 Patch BUSTB0, 0,0 {Translation "192:192=93:93", "198:198=229:229"}}
sprite LIBOS0, 124, 96 { Offset -184, -98 Patch BUSTC0, 0,0 {Translation "192:192=93:93", "198:198=229:229"}}
sprite LIBOT0, 128, 92 { Offset -187, -102 Patch BUSTD0, 0,0 {Translation "192:192=93:93", "198:198=229:229"}}

//Upgrade icons
graphic MEGAUPGD, 32, 32{XScale 2.0 YScale 2.0 Patch WEA7V0, 0, 0}
graphic ROCKUPGD, 32, 32{XScale 2.0 YScale 2.0 Patch WEA7W0, 0, 0}
graphic PROTUPGD, 32, 32{XScale 2.0 YScale 2.0 Patch WEA7X0, 0, 0}
graphic BASSUPGD, 32, 32{XScale 2.0 YScale 2.0 Patch WEA7Y0, 0, 0}
graphic DUOUPGD, 32, 32{XScale 2.0 YScale 2.0 Patch WEA7Z0, 0, 0}
graphic DOCUPGD, 32, 32{XScale 2.0 YScale 2.0 Patch WEA7W0, 0, 0}






//BRG stuff
graphic BRG_ITEM, 30, 30{XScale 2.0 YScale 2.0 Patch BROGI0, 0, 0}

texture BRGBAR, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=218:218", "198:198=221:221"}}
texture BRGVAR, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=218:218", "198:198=221:221"}}

//CopyWep
graphic BRGCOPIC, 30, 30{XScale 2.0 YScale 2.0 Patch BROGX0, 0, 0}
sprite BROGM0, 116, 96 { Offset -184, -94 Patch BUSTB0, 0,0 {Translation "192:192=102:102", "198:198=221:221"}}
sprite BROGN0, 124, 96 { Offset -184, -98 Patch BUSTC0, 0,0 {Translation "192:192=102:102", "198:198=221:221"}}
sprite BROGO0, 128, 92 { Offset -187, -102 Patch BUSTD0, 0,0 {Translation "192:192=102:102", "198:198=221:221"}}
texture BRGC_BAR, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=102:102", "198:198=221:221"}}
texture BRGC_VAR, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=102:102", "198:198=221:221"}}

//MWS stuff
texture MWSBAR, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=218:218", "198:198=116:116"}}
texture MWSVAR, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=218:218", "198:198=116:116"}}
graphic MWSHIELD, 30, 30{XScale 2.0 YScale 2.0 Patch MWSHI0, 0, 0}

//CopyWep
graphic MWSCOPIC, 30, 30{XScale 2.0 YScale 2.0 Patch MWSHX0, 0, 0}
sprite MWSHM0, 148, 80 { Offset -202, -103 Patch HSPRA0, 0,0 {Translation "192:192=196:196", "198:198=118:118"} }
sprite MWSHN0, 115, 96 { Offset -210, -96 Patch HSPRB0, 0,0 {Translation "192:192=196:196", "198:198=118:118"} }
sprite MWSHO0, 115, 96 { Offset -190, -82 Patch HSPRC0, 0,0 {Translation "192:192=196:196", "198:198=118:118"} }
sprite MWSHP0, 128, 128 { Offset -177, -50 Patch HSPRD0, 0,0 {Translation "192:192=196:196", "198:198=118:118"} }
texture MWSC_BAR, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=196:196", "198:198=118:118"}}
texture MWSC_VAR, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=196:196", "198:198=118:118"}}


//HSH stuff, weapon icons
sprite HSHGA0,448,180{Offset 65,-100 Patch HSHHA0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGB0,448,180{Offset 65,-100 Patch HSHHB0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGC0,448,180{Offset 65,-100 Patch HSHHC0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGD0,448,180{Offset 65,-100 Patch HSHHD0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGE0,448,180{Offset 65,-100 Patch HSHHE0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGF0,448,180{Offset 65,-100 Patch HSHHF0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGG0,448,180{Offset 65,-100 Patch HSHHG0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGH0,448,180{Offset 65,-100 Patch HSHHH0,0,0{Translation"192:192=216:216","198:198=176:176"}}
sprite HSHGI0,448,180{Offset 65,-100 Patch HSHHI0,0,0{Translation"192:192=216:216","198:198=176:176"}}

graphic HSHISUCK, 30, 30{XScale 2.0 YScale 2.0 Patch HSHHS0, 0, 0}
graphic HSHIBLOW, 30, 30{XScale 2.0 YScale 2.0 Patch HSHHW0, 0, 0}

//CopyWep
graphic HSHCOPIC, 30, 30{XScale 2.0 YScale 2.0 Patch HSHHX0, 0, 0}
sprite HSHHM0, 116, 96 { Offset -184, -94 Patch BUSTB0, 0,0 {Translation "192:192=4:4", "198:198=76:76"}}
sprite HSHHN0, 124, 96 { Offset -184, -98 Patch BUSTC0, 0,0 {Translation "192:192=4:4", "198:198=76:76"}}
sprite HSHHO0, 128, 92 { Offset -187, -102 Patch BUSTD0, 0,0 {Translation "192:192=4:4", "198:198=76:76"}}
texture HSHC_BAR, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=4:4", "198:198=76:76"}}
texture HSHC_VAR, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=4:4", "198:198=76:76"}}

//Bar textures
texture HSHBARH, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=218:218", "198:198=76:76"}}
texture HSHVARH, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=218:218", "198:198=76:76"}}
texture HSHBARC, 8, 56{patch BARENERG, 0, 0 {Translation "192:192=218:218", "198:198=76:76"}}
texture HSHVARC, 56, 8{patch VARENERG, 0, 0 {Translation "192:192=218:218", "198:198=76:76"}}


