#include "actors/ConstIntList.txt"

#include "Wep/DamageReplacing.txt"
#include "Wep/GeneralThings.txt"
#include "actors/FlightDisable.txt"
#include "actors/ClaseBaseFlags.txt"
#include "actors/ClassBase0.txt"
#include "actors/ClassBase1.txt"
#include "actors/WeaknessBase.txt"
#include "actors/Weaknesses.txt"
#include "actors/ClassBase.txt"
#include "actors/ClassBaseTID.txt"


//Weapons and class actors
#include "Wep/TheBigList.txt"
//Weapons and class actors


#include actors/other/chooser/choosers.txt

#include "wep/AntiDrain.txt"


#include "Wep/TestHelpers.txt"

actor CopyNerf : PowerDamage
{
damagefactor "Normal", 0.91
//damagefactor "Junk", 1.0
damagefactor "GravityB2", 1.0
Powerup.Duration 0x7FFFFFFF
}

/*
actor Terra : MegamanC{player.soundclass "Terrac"}
actor Mercury : MegamanC{player.soundclass "Mercuryc"}
actor Venus : MegamanC{player.soundclass "Venusc"}
actor Mars : MegamanC{player.soundclass "Marsc"}
actor Jupiter : MegamanC{player.soundclass "Jupiterc"}
actor Saturn : MegamanC{player.soundclass "Saturnc"}
actor Uranus : MegamanC{player.soundclass "Uranusc"}
actor Pluto : MegamanC{player.soundclass "Plutoc"}
actor Neptune : MegamanC{player.soundclass "Neptunec"}*/
