server noarchive bool YD_NoWeakness = false;
server noarchive bool YD_NoCTFMorph = false;
server noarchive bool YD_LMSLoadouts = false;

//user noarchive bool CBM_OldStaminaBar = false;

user int LO_range = -1;
user int LO_rapid = -1;
user int LO_close = -1;
user int LO_power = -1;
user int LO_guard = -1;