actor OriginalDuo : DocToadClassBase
{
Player.ScoreIcon "C_08J0X"
player.startitem "DocToadHealthBar"
player.displayname "OriginalDuo"
player.soundclass "originalduoc"
player.startitem "OriginalDuoBoss"
player.startitem "DuoJusticeAmmo", 42
player.startitem "ODuoMeteorItem"
player.startitem "SemiStunArmor"

player.forwardmove 0.76, 0.76
player.sidemove 0.74, 0.74
States
{
Spawn:
ODUO A 0
ODUO B 1
ODUO A 1 A_JumpIfInventory("ODuoMeteorFlag",1,"Rise")
Goto Spawn+2
See:
ODUO BBBBBCCCCCDDDDDEEEEE 1 A_JumpIfInventory("ODuoMeteorFlag",1,"Rise")
Goto Spawn
Missile:
ODUO FF 1 A_JumpIfInventory("ODuoMeteorFlag",1,"Rise")
ODUO F 0 A_JumpIfInventory("ODuoRamFlag",1,"Missile2")
ODUO FFF 1 A_JumpIfInventory("ODuoMeteorFlag",1,"Rise")
ODUO GGGG 1 A_JumpIfInventory("ODuoMeteorFlag",1,"Rise")
goto Spawn
Missile2:
ODUO G 2
goto Missile
Rise:
ODUO IILLJJKK 1 A_JumpIfInventory("ODuoMeteorGo",1,"Ball")
loop
Ball:
ODUO MMNN 1 A_JumpIfInventory("ODuoMeteorStop",1,"Spawn")
loop
ClassPain:
ODUO H 0 A_JumpIfInventory("ODuoRamFlag",1,"Missile2")
goto PainContinue
DeathFix:
ODUO H 0
goto DeathContinue
ClassDeath:
ODUO H 1
goto MegaDeathEnd
}
}