actor Sparkman : ClassBase
{
Player.ScoreIcon "C_03G0X"
player.displayname "sparkman"
player.soundclass "sparkmanc"
player.startitem "SparkShockBoss"
player.startitem "MightyGodAmmo", 3

player.startitem "ShadowBladeWeakness2", 1

player.startitem "RollingCutterWeakness", 1
player.startitem "MetalBladeWeakness", 1
player.startitem "ShadowBladeWeakness", 1
player.startitem "GyroAttackWeakness", 1
player.startitem "SilverTomahawkWeakness", 1
player.startitem "TenguBladeWeakness", 1
player.startitem "ScrewCrusherWeakness", 1
States
{
Spawn:
SPAR A 0
SPAR B 1
SPAR A 1
Goto Spawn+2
See:
SPAR BCDE 5
Goto Spawn
Missile:
SPAR FFFFF 1 A_JumpIfInventory("SparkmanHoldFlag",1,"MissileH")
SPAR G 6
goto Spawn
MissileH:
SPAR F 1
goto Missile+3
ClassPain:
SPAR H 0
goto PainContinue
DeathFix:
SPAR H 0
goto DeathContinue
ClassDeath:
SPAR H 1
goto MegaDeathEnd
}
}