actor RockClass : LightClassBase
{
Player.ScoreIcon "C_00D0X"
player.startitem "LightHealthBar"
player.displayname "Rock"
player.soundclass "rockc"
player.startitem "MegaballBoss"
player.startitem "MegaIceballBoss"
player.startitem "MegaElecballBoss"
player.startitem "MegaFireballBoss"
player.startitem "MegaBombballBoss"
player.startitem "RockFlag"
player.startitem "CanUseItems"
player.startitem "BallsOfSteelAmmo", 450
player.forwardmove 0.825, 0.825
player.sidemove 0.805, 0.805
player.jumpz 11

//player.startitem "CopyNerf"
States
{
Spawn:
ROCK A 0
ROCK B 1
ROCK A 1
Goto Spawn+2
See:
ROCK BCDE 5
Goto Spawn
Missile:
ROCK F 0// A_JumpIfInventory("RockSlide",1,"Slide")
ROCK FFFFF 1
ROCK GGGGG 1
goto Spawn+2
Slide:
HMEG R 20
goto Spawn
ClassPain:
ROCK H 0
goto PainContinue
DeathFix:
ROCK H 0
goto DeathContinue
ClassDeath:
ROCK H 1
goto MegaDeathEnd
}
}