actor ColdMan : ToadClassBase
{
Player.ScoreIcon "C_0BB0X"
player.startitem "ToadHealthBar"
player.displayname "coldman"
player.soundclass "coldmanc"
player.startitem "IceWallBoss"
player.startitem "ColdBossAmmo", 56
player.startitem "ColdmanUseItem"

player.forwardmove 0.6, 0.6
player.sidemove 0.58, 0.58

player.startitem "LightningBoltWeakness2", 1

player.startitem "ThunderBeamWeakness", 1
player.startitem "SparkShockWeakness", 1
player.startitem "ThunderBoltWeakness", 1
player.startitem "ThunderClawWeakness", 1
player.startitem "LightningBoltWeakness", 1
player.startitem "PlugBallWeakness", 1
States
{
Spawn:
COLM A 0
COLM B 1
COLM A 1 A_JumpIfInventory("ColdGroundFire",1,"Missile")
Goto Spawn+2
See:
COLM BBBBBCCCCCDDDDDEEEEE 1 A_JumpIfInventory("ColdGroundFire",1,"Missile")
Goto Spawn
Missile:
COLM F 5
COLM GGGG 1 A_JumpIfInventory("ColdBossFireFlag",1,"MissileC")
goto Spawn
MissileC:
COLM G 2
COLM G 1 A_JumpIfInventory("ColdBossFireFlag",1,"MissileC")
goto Spawn
ClassPain:
COLM H 0
goto PainContinue
DeathFix:
COLM H 0
goto DeathContinue
ClassDeath:
COLM H 1
goto MegaDeathEnd
}
}