actor Timeman : ClassBase
{
Player.ScoreIcon "C_01G0X"
player.displayname "timeman"
player.soundclass "timemanc"
player.startitem "TimeSlowBoss"
player.startitem "TimeSlowerBoss"
//player.startitem "TimeToggleA"
player.startitem "TimeClassAmmo", 21

player.startitem "ThunderBeamWeakness2", 1

player.startitem "ThunderBeamWeakness", 1
player.startitem "SparkShockWeakness", 1
player.startitem "ThunderBoltWeakness", 1
player.startitem "ThunderClawWeakness", 1
player.startitem "LightningBoltWeakness", 1
player.startitem "PlugBallWeakness", 1
States
{
Spawn:
NTIM A 0
NTIM B 1
NTIM A 1
Goto Spawn+2
See:
NTIM BCDE 5
Goto Spawn
Missile:
NTIM F 0 A_JumpIfInventory("PowerTimeC",1,"Missile2")
NTIM FF 1 A_JumpIfInventory("PowerTimeC",1,"Missile2")
NTIM F 3
NTIM G 4
goto Spawn
Missile2:
NTIM IJKLKLK 2
goto Spawn
TimeStopped:
goto pain+2
pain.TimeSlow:
goto pain+2
ClassPain:
NTIM H 0
goto PainContinue
DeathFix:
NTIM H 0
goto DeathContinue
ClassDeath:
NTIM H 1
goto MegaDeathEnd
}
}